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	<title>Trackballer &#187; Articles</title>
	<atom:link href="http://www.trackballer.com/category/articles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.trackballer.com</link>
	<description>A rarely updated blog about trackball control and random geeky things</description>
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		<title>Bad Company 2: Enabling 5.1 Surround Sound on Audigy Soundcards</title>
		<link>http://www.trackballer.com/2010/04/07/bad-company-2-enabling-5-1-surround-sound-on-audigy-soundcards/</link>
		<comments>http://www.trackballer.com/2010/04/07/bad-company-2-enabling-5-1-surround-sound-on-audigy-soundcards/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 07:42:13 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=52</guid>
		<description><![CDATA[For those Audigy users experiencing a lack of true surround sound in Battlefield: Bad Company 2, there may be hope for you. After trying the solutions listed by others in the forums, I still could not get anything more than stereo with my Audigy 2 card, despite my surround sound working fine in other movies [...]]]></description>
			<content:encoded><![CDATA[<p>For those Audigy users experiencing a lack of true surround sound in Battlefield: Bad Company 2, there may be hope for you.</p>
<p>After trying the solutions listed by others in the forums, I still could not get anything more than stereo with my Audigy 2 card, despite my surround sound working fine in other movies and games. On a whim I checked <a href="http://nomoregoatsoup.wordpress.com/">http://nomoregoatsoup.wordpress.com/</a>, a blog containing a wealth of information for Audigy users. I was surprised to see that <em></em><em><a href="http://nomoregoatsoup.wordpress.com/2010/03/17/daniel_ks-sb-audigy-support-pack-3-7/">Daniel Kawakami</a></em><span style="font-style: normal;"><a href="http://nomoregoatsoup.wordpress.com/2010/03/17/daniel_ks-sb-audigy-support-pack-3-7/"> had just released a new support pack for the Audigy-series</a> sound cards. </span></p>
<p>After uninstalling all my existing Creative software and drivers and installing Daniel_k&#8217;s new support pack (which contains the latest Audigy drivers and software) I was thrilled that Bad Company 2 was making use of all 6 speaker channels.</p>
<p>Now, it&#8217;s possible that it was the <em>act of reinstalling my drivers</em> that solved the issue. However, there are some fixes listed in Daniel_k&#8217;s release notes that are related to speaker configuration.</p>
<p>Try it yourself:</p>
<ol>
<li>In Documents\BFBC2\Setting.ini Edit the SpeakerCount&#8221; line to read &#8220;SpeakerCount=6&#8243;. This forces BC2 to run in 5.1 mode.  &#8221;0&#8243; is the autodetect mode, which apparently is not working for some users. This setting alone may fix your problem, but it didn&#8217;t for me.</li>
<li>Uninstall all your Creative soundcard drivers and software. Retstart when prompted.</li>
<li>Install <a href="http://nomoregoatsoup.wordpress.com/2010/03/17/daniel_ks-sb-audigy-support-pack-3-7/">daniel_k’s SB Audigy Support Pack 3.7</a> (at your own risk of course)</li>
</ol>
<p>Hope that helps. Let know if it works for you.</p>
<p><em>Note:  Some forum members suggest changing &#8220;SoundSystemSize=1&#8243; to &#8220;SoundSystemSize=2&#8243; in the GameSettings.ini. This did not work for me, so I have left it set to &#8220;1&#8243;. </em></p>
<p><em>My System: Win 7 32-bit, Audigy 2 PLatinum EX</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Games for Windows Live: Actually kinda cool</title>
		<link>http://www.trackballer.com/2010/03/24/windows-games-for-live-is-actually-kinda-cool/</link>
		<comments>http://www.trackballer.com/2010/03/24/windows-games-for-live-is-actually-kinda-cool/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 20:05:12 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/2010/03/24/windows-games-for-live-is-actually-kinda-cool/</guid>
		<description><![CDATA[A couple weeks ago I purchased Batman: Arkham Asylum on Steam because they were practically giving it away (Great game). I was surprised when I was prompted to login to Microsoft Live after installation; For some reason I assumed Steam games wouldn&#8217;t support that. I was even more surprised that the Windows Live features and [...]]]></description>
			<content:encoded><![CDATA[<p>A couple weeks ago I purchased Batman: Arkham Asylum on Steam because they were practically giving it away (Great game). I was surprised when I was prompted to login to Microsoft Live after installation; For some reason I assumed Steam games wouldn&#8217;t support that. I was even more surprised that the Windows Live features and UI were unobtrusive and actually added to the enjoyment of playing.</p>
<p>Periodically throughout the game, I&#8217;d get a cute pop-up notification in the corner saying I&#8217;d earned another Live achievement. Funny how that makes you feel like you&#8217;re accomplishing something. Naturally, those awards appear on the Xbox 360 and anywhere else that shows your Live achievements.</p>
<p>Games for Windows live is actually a really nice implementation and it&#8217;s great to get Live achievements on PC. Here&#8217;s hoping more upcoming games support it.</p>
<p>By the way, I just discovered that you can get a<a href="http://www.microsoft.com/games/en-US/Games/Pages/gameroom.aspx"> free collection of classic arcade games</a> called Game Room via GFWL.</p>
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		<title>How to enable widescreen mode for Just Cause (Steam version)</title>
		<link>http://www.trackballer.com/2010/03/12/enable-widescreen-mode-and-higher-resolutions-for-just-cause-steam-version/</link>
		<comments>http://www.trackballer.com/2010/03/12/enable-widescreen-mode-and-higher-resolutions-for-just-cause-steam-version/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 04:59:49 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=39</guid>
		<description><![CDATA[If you are like me, you found other 3rd-party hacks claiming to enable widescreen and high resolution support for Just Cause, but were disappointed to see they didn&#8217;t work for the Steam version of the game. So far, it looks like I&#8217;ve gotten it to work, albeit in windowed mode, by doing the following: Download [...]]]></description>
			<content:encoded><![CDATA[<p>If you are like me, you found other 3rd-party hacks claiming to enable widescreen and high resolution support for Just Cause, but were disappointed to see they didn&#8217;t work for the Steam version of the game.</p>
<p>So far, it looks like I&#8217;ve gotten it to work, albeit in windowed mode, by doing the following:</p>
<ol>
<li>Download the &#8220;UResChanger v2&#8243; from <a href="http://www.widescreengamingforum.com/wiki/Racer_S_Hacks">http://www.widescreengamingforum.com/wiki/Racer_S_Hacks</a> (Thanks Racer_S!)</li>
<li>Follow the directions in the included Readme, placing the unzipped files in your <span style="color: #808000;">Steam/steamapps/common/just</span><span style="color: #808000;"> cause</span> folder.</li>
<li>Edit the resolution.ini to set your preferred resolution. Here the important part, set the &#8220;Windowed&#8221; line to:</li>
<pre>Windowed=1</pre>
</ol>
<p>That&#8217;s it!</p>
<p>If you don&#8217;t set that last value, your game will likely crash on startup (let me know if you find a way to get it to work in full screen).</p>
<p>Disclaimer: I haven&#8217;t played the game extensively but it appears to work fine at 1900&#215;1200 so far. Will try 2560&#215;1600 next.  Apologies if you run into any problems.</p>
]]></content:encoded>
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		<title>How to Use Your PC to Transfer Files to the Micro SD Card on Your ENV 2 Cell Phone</title>
		<link>http://www.trackballer.com/2009/06/16/how-to-use-your-pc-to-transfer-files-to-the-micro-sd-card-on-your-env-2-cell-phone/</link>
		<comments>http://www.trackballer.com/2009/06/16/how-to-use-your-pc-to-transfer-files-to-the-micro-sd-card-on-your-env-2-cell-phone/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 17:03:45 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=32</guid>
		<description><![CDATA[Do you want to transfer files to your ENV2 phone using a micro SD card and a USB cable, without buying the VCast $bundle or Rhapsody? This caused me more confusion than I ever thought it would so I wanted to help you out. These instructions might even be applicable to other Verizon or LG [...]]]></description>
			<content:encoded><![CDATA[<p>Do you want to transfer files to your ENV2 phone using a micro SD card and a USB cable, without buying the VCast $bundle or Rhapsody? This caused me more confusion than I ever thought it would so I wanted to help you out. These instructions might even be applicable to other Verizon or LG phones.</p>
<p>The main problem I ran into is that these phones assume you are a VCast or Rhapsody subscriber (or intend to be one). So, for people who just want to manually store and transfer data and music, the interface isn&#8217;t as intuitive as it could be.</p>
<p>Here&#8217;s what you need:</p>
<ul>
<li><strong>USB to Micro-USB Cable</strong>. This is the newer, smaller USB standard. I bought the <a href="http://www.buy.com/prod/tripp-lite-usb-to-micro-usb-cable-1-x-type-a-male-usb-1-x-micro-type-b/q/loc/101/210447693.html">Tripp Lite USB to Micro-USB Cable</a></li>
<li><strong>Micro SD Card</strong> for your phone. You can get these from Verizon and most stores. Just pop it into the side slot of your phone.</li>
<li><strong>PC Drivers</strong> for your phone. Choose and download the appropriate file at <a href="http://www.vzam.net/vcastmusic/Step1.aspx">http://www.vzam.net/vcastmusic/Step1.aspx</a> and run it to install the drivers.</li>
</ul>
<h3>Initial Settings</h3>
<ol>
<li>Turn the phone on and insert the micro sd card if it isn&#8217;t already.</li>
<li>OPTIONAL: If you want all your new photos, video and sound to be stored on the micro sd card you paid for (why not?) go to <strong>&#8220;Settings &amp; Tools&#8221; &gt;&gt; Memory &gt;&gt; Save Options</strong> and change the option for each of the three file types to &#8220;Card Memory&#8221;</li>
<li>Go to <strong>&#8220;Settings &amp; Tools&#8221; &gt;&gt; USB Auto Detection</strong> and select &#8220;Sync Data&#8221;. (&#8220;Sync Music&#8221; appears to rely on the commercial VCast software). Now you can Exit the settings area.</li>
</ol>
<h3>Managing files on your cell phone with your PC</h3>
<p>Now that you have all the parts, here&#8217;s how to store and play music on your phone:</p>
<ol>
<li>Plug your phone into your PC, using the USB cable. Give your computer time to recognize the device.</li>
<li>On your phone, go to <strong>Settings &amp; Tools &gt;&gt; Tools &gt;&gt; USB Mass Storage</strong>. If everything works correctly, your phone will display a message saying it is connecting to the computer. Oddly, when the connection is successful, a big scary red circle will display, warning you not to unplug the phone while it&#8217;s connected.</li>
<li>Your computer will display &#8220;AutoPlay&#8221; options. Choose &#8220;Open folder to view files&#8221;. (If the Autoplay prompt does not appear, but the phoen is successfully connected, go to <strong>Start Button &gt;&gt; My Computer</strong> and the drive should be listed as a &#8220;Removable Disk&#8221;)</li>
<li>In the drive, you&#8217;ll see a few folders clearly labelled as &#8220;my_pix&#8221;, &#8220;my_music&#8221; etc&#8230;&#8221;. Your media must go into the appropriate folders.</li>
</ol>
<p><strong>Important!</strong> For some (stupid) reason, you cannot put your music in folders. If you do, the phone will simply not see it. All music has to be put straight into the &#8220;My Music&#8221; folder.</p>
<p>To play your MP3&#8242;s, just hit the &#8220;Music&#8221; button on your phone and select play. You&#8217;re Done!</p>
<p>I hope this helps people. Let me know if you find other helpful advice or have any additional updates for this post. Thanks!</p>
]]></content:encoded>
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		<title>Reflex orders cancelled</title>
		<link>http://www.trackballer.com/2008/04/12/reflex-orders-cancelled/</link>
		<comments>http://www.trackballer.com/2008/04/12/reflex-orders-cancelled/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 23:55:00 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=30</guid>
		<description><![CDATA[Readers, I received this on Feb 2 from bodielobus: Dear BuyReflex.com Pre-Order Purchasers, A year has gone by since we launched our controller’s pre-order website, BuyReflex.com, and it comes with great displeasure that we are informing you that we have been unable to fulfill your order in the timeframe allowed. Even though we are very [...]]]></description>
			<content:encoded><![CDATA[<p>Readers, I received this on Feb 2 from bodielobus:</p>
<blockquote><p>Dear BuyReflex.com Pre-Order Purchasers,</p>
<p>A year has gone by since we launched our controller’s pre-order website, BuyReflex.com, and it comes with great displeasure that we are informing you that we have been unable to fulfill your order in the timeframe allowed. </p>
<p>Even though we are very close to finalizing a manufacturing and distribution deal for a full-USB version of the controller, we just couldn’t pull it off in time.  As promised, we will begin refunding your orders in batches, starting immediately.</p>
<p>Please allow up to 4 weeks for your refund to appear in your Google Checkout Account.</p></blockquote>
<p>So it appears that the future of this controller may in fact be stalled or even dead. I have had contact with the developers in the past, but nothing since this announcment. If I hear anything new I&#8217;ll post it here right away. </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Video shows Paradox &#8220;Reflex Control&#8221; in Action</title>
		<link>http://www.trackballer.com/2007/02/14/video-shows-paradox-reflex-control-in-action/</link>
		<comments>http://www.trackballer.com/2007/02/14/video-shows-paradox-reflex-control-in-action/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 20:01:52 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/2007/02/14/video-shows-paradox-reflex-control-in-action/</guid>
		<description><![CDATA[This video has been posted on YouTube, and it shows the Paradox trackball controller in action. I think this is Unreal Tournament on the PS2, and it effectively demonstrates the &#8220;twitch&#8221; advantage offered by Reflex Control. Enjoy:]]></description>
			<content:encoded><![CDATA[<p>This video has been posted on YouTube, and it shows the Paradox trackball controller in action. I think this is Unreal Tournament on the PS2, and it effectively demonstrates the &#8220;twitch&#8221; advantage offered by Reflex Control. Enjoy:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/qOKnoP11wXg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qOKnoP11wXg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Paradox Controller Available for Pre-order!</title>
		<link>http://www.trackballer.com/2007/01/21/paradox-controller-available-for-pre-order/</link>
		<comments>http://www.trackballer.com/2007/01/21/paradox-controller-available-for-pre-order/#comments</comments>
		<pubDate>Sun, 21 Jan 2007 22:18:01 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=25</guid>
		<description><![CDATA[Bodielobus announces pre-order availability for the Paradox trackball controller for Playstation 2. ]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.trackballer.com/wp-content/images/bodie1.jpg"><img vspace="0" hspace="5" border="0" align="left" src="http://www.trackballer.com/wp-content/images/thumb-bodie1.jpg" alt="thumb-bodie1.jpg" title="thumb-bodie1.jpg" /></a>I was pleasantly surprised to get an update last week from Bodielobus, an innovative developer bringing trackballs to console game controllers. After  months of relative silence, Bodielobus has made the major announcement that their <a href="http://www.buyreflex.com/order.aspx?RID=TrackBaller">Paradox Controller</a> for Playstation 2 is available for Pre-order at <a href="http://www.buyreflex.com/order.aspx?RID=TrackBaller">Buyreflex.com</a>. The Paradox is Bodielobus&#8217; first controller incorporating Reflex Control, a trackball that replaces the usual right thumbstick.  </p>
<p>Although I&#8217;m not a Playstation 2 owner, I&#8217;m excited to finally see the trackball concept approach reality. Hopefully, this will represent a proof of concept among gamers and <a href="http://gear.ign.com/articles/708/708054p1.html">reviewers</a> that the <a href="http://www.trackballer.com/2003/06/13/why-go-trackball">trackball can dramatically improve gameplay, especially in FPS&#8217;s</a>. Bodielobus has not made any official announcement regarding future compatabilty with other platforms.<!-- Start of Flickr Badge --></p>
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<p> At the time of writing, the Paradox controller can be pre-ordered for a surprisingly low $21.99 USD, plus shipping. According to the site, that number will go up by $1 each week, until itis $26.99.   NOTE:  By using the &quot;trackballer&quot; code at http://www.buyreflex.com/Order.aspx or by <a href="http://www.buyreflex.com/order.aspx?RID=TrackBaller">using this link</a>, the price at checkout  is only$19.99. I don&#8217;t know if that is intentional or not.  </p>
<p>Unfortunately, Bodielobus does not have an official release date slated yet, and I expect they are waiting for a minimum number of orders before hitting the manufacturing stage. I would not complain if Bodielobus sent me a prototype for review (hint, hint).    </p>
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		<title>NeverWinter Nights 2 Patch Requests</title>
		<link>http://www.trackballer.com/2006/11/17/neverwinter-nights-2-patch-requests/</link>
		<comments>http://www.trackballer.com/2006/11/17/neverwinter-nights-2-patch-requests/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 20:28:21 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=23</guid>
		<description><![CDATA[NWN2 patches wishlist and petition at Grupthink]]></description>
			<content:encoded><![CDATA[<p>Nearly every game reviewer has said this&nbsp;that Never Winter Nights 2&nbsp;needed a few more minutes in the oven before being released. What needs to fixed or enhanced first? At Grupthink, you can vote for, and add new items you want to see addressed by the developers, in a <a href="http://www.grupthink.com/topic/3007">Neverwinter Nights 2 Patch Wishlist</a>.  Here is the current top 10:</p>
<p><a href="http://www.grupthink.com/topic/3007"><br />
<img src="http://www.grupthink.com/topic/badge/3007.gif" alt="Click to vote or add a new answer!" title="Click to vote or add a new answer!" border="0"/><br />
</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Microsoft planning FPS-centric controller for Xbox 360?</title>
		<link>http://www.trackballer.com/2006/08/18/microsoft-planning-fps-centric-controller-for-xbox-360/</link>
		<comments>http://www.trackballer.com/2006/08/18/microsoft-planning-fps-centric-controller-for-xbox-360/#comments</comments>
		<pubDate>Fri, 18 Aug 2006 16:03:51 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=22</guid>
		<description><![CDATA[Now this sounds promising:&#160; (Via xbox360fanboy.com) Speaking at Gamefest, Microsoft hardware guru, Robert Walker Texas Ranger, spoke of a possible redesign of the 360 controller. This &#34;advanced&#34; &#8212; and optional &#8212; control would be in lieu of keyboard and mouse support &#8212; something Microsoft still has no intention of doing. Thus, the new control would [...]]]></description>
			<content:encoded><![CDATA[<p>Now this sounds promising:&nbsp;</p>
<p>(Via <a target="_self" href="http://www.xbox360fanboy.com/2006/08/16/new-360-controller-in-the-works/">xbox360fanboy.com</a>)</p>
<p> Speaking at Gamefest, Microsoft hardware guru, Robert Walker <strike>Texas Ranger</strike>, spoke of a possible redesign of the 360 controller. This &quot;advanced&quot; &#8212; and optional &#8212; control would be in lieu of keyboard and mouse support &#8212; something Microsoft still has no intention of doing. Thus, the new control would feature a redesigned right analog stick to allow for more precision, mouse-like movements. Naturally this controller would appeal mostly to gamers who prefer first person shooters and possibly RTS games.</p>
<p>Full article: <a target="_self" href="http://www.xbox360fanboy.com/2006/08/16/new-360-controller-in-the-works/">http://www.xbox360fanboy.com/2006/08/16/new-360-controller-in-the-works/</a>&nbsp;</p>
<p>&nbsp;</p>
<p>More at:</p>
<p><a target="_self" href="http://www.shacknews.com/onearticle.x/43366">http://www.shacknews.com/onearticle.x/43366</a></p>
<p><a target="_self" href="http://www.gamasutra.com/php-bin/news_index.php?story=10479">http://www.gamasutra.com/php-bin/news_index.php?story=10479&nbsp;</a></p>
<p>&nbsp;</p>
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		<title>E3 2006: BodieLobus Hands-On Report at IGN</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/</link>
		<comments>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/#comments</comments>
		<pubDate>Mon, 15 May 2006 16:06:09 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.trackballer.com/?p=21</guid>
		<description><![CDATA[IGN gave the Bodielobus (formerly whitefusion) controller a great hands-on review! &#160; &#160;&#34;With all the commotion surrounding the Wii and PS3 controllers at E3, it&#8217;s hard not to get the feeling that motion tracking is the only new controller innovation out there. Fortunately for Gear, that&#8217;s not the case. BodieLobus is a young company with [...]]]></description>
			<content:encoded><![CDATA[<p>IGN gave the Bodielobus (formerly whitefusion) controller a great hands-on review!    </p>
<p>&nbsp;<br />   <a target="_blank" href="http://www.trackballer.com/wp-content/images/bodie1.jpg"><img vspace="0" hspace="5" border="0" align="left" src="http://www.trackballer.com/wp-content/images/thumb-bodie1.jpg" alt="thumb-bodie1.jpg" title="thumb-bodie1.jpg" /></a>  &nbsp;&quot;With all the commotion surrounding the Wii and PS3 controllers at E3, it&#8217;s hard not to get the feeling that motion tracking is the only new controller innovation out there. Fortunately for Gear, that&#8217;s not the case. BodieLobus is a young company with a pretty new take on the traditional console controller, and we got a chance to go hands on with the Reflex Control unit &#8230; Once my brain learned not to compensate for an analog stick&#8217;s acceleration, I attained a level of accuracy I had never experienced without a mouse and <a target="_blank" href="http://gear.ign.com/articles/708/708054p1.html#">keyboard</a> combination.&quot;</p>
<p>Full article: http://gear.ign.com/articles/708/708054p1.html   </p>
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