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	<title>Comments on: E3 2006: BodieLobus Hands-On Report at IGN</title>
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	<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/</link>
	<description>The stuff I blog about sometimes</description>
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		<title>By: Victor</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-3588</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Fri, 25 Apr 2008 01:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-3588</guid>
		<description>Just for general information , 
I placed a request on Xbox site : 
http://forums.xbox.com/19872442/ShowPost.aspx
I pasted it and a response below.

please read , I think the idea to collect signatures of interested customers is valid .  please 

contact any interested customers for the product and lets start an online petition. and contact 

hardware developers directly (Microsoft, MadCatz, Logitech, Nyko, Pelican, etc.) and offer 

the petition to get our controller .
Victor .   please email me if you have any ideas or can do this   v.reventlow(at)Att.net

=====================================================================
Please replace right D&#039;pad on game controller with a trackball for console games especially 

first-person shooters	
	for years now tried to find , or get made , or have the console makers create a 

game controller for the Xbox , to include a mini tracball on the right of the pad (replacing the 

right thumbstic) on the Xbox gamepad. .  something developed for a while , Somone even 

started to manufacture the item , I and many others pre-ordered and pre-paid for them. but it 

all ended without result ( they returned our money ) then it &quot; fizzled &#039; out . here is some of the 

history for anyone (like Microsoft !!!!) interested, I would really like to see this controller 

finally made . Please read on and support . there is a good conseptualised image and more 

history and detail at:  see also url: 

 

 The trackball is a better 

control mechanism for console first-person shooters I’ve occasionally heard people say 

&quot;thumbsticks are just different - Once you get used to them, they work as well as a mouse&quot;. 

But those who have used both extensively will tell you that there are major differences. Here is 

what we know:  With joysticks, you do not directly control the position of your cross hairs. 

You control the rate and direction at which it moves across the screen. For example, if you 

move the joystick slightly to the left and hold it, the cross hairs will move slowly until you bring 

the joystick back to center. That means that every movement of your cross hairs actually 

involves two small movements in the joystick. This is a subtle difference, but it is multiplied 

thousands of times when a game is played.  Second, and perhaps more importantly, cross hair 

movement speed is capped with joysticks. &quot;Twitch&quot; movement is all but impossible when using 

a joystick to control your view. In fact, the higher the maximum speed allowed with joystick 

control, the more imprecise the joystick becomes. Theoretically, the same is true with mouse 

or trackball control (ever maxed-out the sensitivity of your PC mouse?), but to a much lesser 

degree.  With a mouse or trackball, you control the rate and position directly. If you roll the 

mouse to the left and hold it, the cross hairs will do the same. This is a fundamental advantage 

in usability, as there are less movement decisions to make and less potential mistakes overall.  

Although there is a theoretical limit to cross hair speed/sensitivity with mouse and trackball 

input, accomplished users can achieve near-instantaneous &quot;twitch&quot; movement with them. 

Obviously, this is not desirable in every game, but the speed can easily be limited by game 

developers, when appropriate. Good things happen when game developers are given more 

freedom. A trackball controller will allow for other game genres on consoles Real-time 

strategy games like Warcraft would benefit greatly from a trackball gamepad. These types of 

games were originally designed for PC’s with mouse input, and that is still the best platform 

for them. Click-and-drag, multiple-selects, and clicking way points are fundamental to RTS 

games, and mouse-style input is the simplest way to do it.  Adding a trackball to controllers 

and gamepads opens up new possibilities in game design. Imagine being able to play classic 

trackball-based arcade games like Centipede and Golden Tee the way they were meant to be 

played. Developers would be able to create new golf, bowling, and other types of games 

well-suited for trackball input.  Trackball controllers would be better for the console maker 

By now, just about everybody you know has used the internet. If you’ve ever used an internet 

browser, you’ve used a point-and-click interface. Game and console developers could decrease 

the learning curve for their software by taking advantage of pointer-driven interfaces. This is 

primarily a benefit to the console maker, because a shorter learning curve ultimately opens the 

doors to a wider market, and creates a competitive advantage.  A neat additional benefit of 

implementing pointer-driven interfaces in console games is that user interfaces could be 

standardized between PC and console software. This would naturally decrease development 

time for games developed for both platforms. 	

		

 04-23-2008, 7:39 PM 		
nCogNeato &lt;http://gamercard.xbox.com/nCogNeato.card controller with a trackball for 

console games especilally first-person shooters  	
	 	 The trackball is an interesting concept. I couldn&#039;t say for sure I would 

buy it, but I would definately consider it if they used it on their kiosk stations. However, since 

the production has been approved, initiated, and shut down a number of time, I have to say 

there simply isn&#039;t enough public interest for the device. This users in this forum is a drop in the 

bucket to the numbers required to catch the eye of hardware developers. I would recommend 

starting an online petition. Once your numbers reach into the 10,000s area, contact hardware 

developers directly (Microsoft, MadCatz, Logitech, Nyko, Pelican, etc.) and offer the petition. 

They could probably estimate 1/4 of the signatures as possible sales. If overhead and sales 

adds up, you might catch the right eye. In the meantime, if you really desperate you can pay 

Ben Heckendorn  to custom-build one for you.    Hello Mr. Neato 

  FAMILY SUBSCRIPTIONS! </description>
		<content:encoded><![CDATA[<p>Just for general information ,<br />
I placed a request on Xbox site :<br />
<a href="http://forums.xbox.com/19872442/ShowPost.aspx" rel="nofollow">http://forums.xbox.com/19872442/ShowPost.aspx</a><br />
I pasted it and a response below.</p>
<p>please read , I think the idea to collect signatures of interested customers is valid .  please </p>
<p>contact any interested customers for the product and lets start an online petition. and contact </p>
<p>hardware developers directly (Microsoft, MadCatz, Logitech, Nyko, Pelican, etc.) and offer </p>
<p>the petition to get our controller .<br />
Victor .   please email me if you have any ideas or can do this   v.reventlow(at)Att.net</p>
<p>=====================================================================<br />
Please replace right D&#8217;pad on game controller with a trackball for console games especially </p>
<p>first-person shooters<br />
	for years now tried to find , or get made , or have the console makers create a </p>
<p>game controller for the Xbox , to include a mini tracball on the right of the pad (replacing the </p>
<p>right thumbstic) on the Xbox gamepad. .  something developed for a while , Somone even </p>
<p>started to manufacture the item , I and many others pre-ordered and pre-paid for them. but it </p>
<p>all ended without result ( they returned our money ) then it &#8221; fizzled &#8216; out . here is some of the </p>
<p>history for anyone (like Microsoft !!!!) interested, I would really like to see this controller </p>
<p>finally made . Please read on and support . there is a good conseptualised image and more </p>
<p>history and detail at:  see also url: </p>
<p> The trackball is a better </p>
<p>control mechanism for console first-person shooters I’ve occasionally heard people say </p>
<p>&#8220;thumbsticks are just different &#8211; Once you get used to them, they work as well as a mouse&#8221;. </p>
<p>But those who have used both extensively will tell you that there are major differences. Here is </p>
<p>what we know:  With joysticks, you do not directly control the position of your cross hairs. </p>
<p>You control the rate and direction at which it moves across the screen. For example, if you </p>
<p>move the joystick slightly to the left and hold it, the cross hairs will move slowly until you bring </p>
<p>the joystick back to center. That means that every movement of your cross hairs actually </p>
<p>involves two small movements in the joystick. This is a subtle difference, but it is multiplied </p>
<p>thousands of times when a game is played.  Second, and perhaps more importantly, cross hair </p>
<p>movement speed is capped with joysticks. &#8220;Twitch&#8221; movement is all but impossible when using </p>
<p>a joystick to control your view. In fact, the higher the maximum speed allowed with joystick </p>
<p>control, the more imprecise the joystick becomes. Theoretically, the same is true with mouse </p>
<p>or trackball control (ever maxed-out the sensitivity of your PC mouse?), but to a much lesser </p>
<p>degree.  With a mouse or trackball, you control the rate and position directly. If you roll the </p>
<p>mouse to the left and hold it, the cross hairs will do the same. This is a fundamental advantage </p>
<p>in usability, as there are less movement decisions to make and less potential mistakes overall.  </p>
<p>Although there is a theoretical limit to cross hair speed/sensitivity with mouse and trackball </p>
<p>input, accomplished users can achieve near-instantaneous &#8220;twitch&#8221; movement with them. </p>
<p>Obviously, this is not desirable in every game, but the speed can easily be limited by game </p>
<p>developers, when appropriate. Good things happen when game developers are given more </p>
<p>freedom. A trackball controller will allow for other game genres on consoles Real-time </p>
<p>strategy games like Warcraft would benefit greatly from a trackball gamepad. These types of </p>
<p>games were originally designed for PC’s with mouse input, and that is still the best platform </p>
<p>for them. Click-and-drag, multiple-selects, and clicking way points are fundamental to RTS </p>
<p>games, and mouse-style input is the simplest way to do it.  Adding a trackball to controllers </p>
<p>and gamepads opens up new possibilities in game design. Imagine being able to play classic </p>
<p>trackball-based arcade games like Centipede and Golden Tee the way they were meant to be </p>
<p>played. Developers would be able to create new golf, bowling, and other types of games </p>
<p>well-suited for trackball input.  Trackball controllers would be better for the console maker </p>
<p>By now, just about everybody you know has used the internet. If you’ve ever used an internet </p>
<p>browser, you’ve used a point-and-click interface. Game and console developers could decrease </p>
<p>the learning curve for their software by taking advantage of pointer-driven interfaces. This is </p>
<p>primarily a benefit to the console maker, because a shorter learning curve ultimately opens the </p>
<p>doors to a wider market, and creates a competitive advantage.  A neat additional benefit of </p>
<p>implementing pointer-driven interfaces in console games is that user interfaces could be </p>
<p>standardized between PC and console software. This would naturally decrease development </p>
<p>time for games developed for both platforms. 	</p>
<p> 04-23-2008, 7:39 PM<br />
nCogNeato &lt;<a href="http://gamercard.xbox.com/nCogNeato.card" rel="nofollow">http://gamercard.xbox.com/nCogNeato.card</a> controller with a trackball for </p>
<p>console games especilally first-person shooters<br />
	 	 The trackball is an interesting concept. I couldn&#8217;t say for sure I would </p>
<p>buy it, but I would definately consider it if they used it on their kiosk stations. However, since </p>
<p>the production has been approved, initiated, and shut down a number of time, I have to say </p>
<p>there simply isn&#8217;t enough public interest for the device. This users in this forum is a drop in the </p>
<p>bucket to the numbers required to catch the eye of hardware developers. I would recommend </p>
<p>starting an online petition. Once your numbers reach into the 10,000s area, contact hardware </p>
<p>developers directly (Microsoft, MadCatz, Logitech, Nyko, Pelican, etc.) and offer the petition. </p>
<p>They could probably estimate 1/4 of the signatures as possible sales. If overhead and sales </p>
<p>adds up, you might catch the right eye. In the meantime, if you really desperate you can pay </p>
<p>Ben Heckendorn  to custom-build one for you.    Hello Mr. Neato </p>
<p>  FAMILY SUBSCRIPTIONS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-2731</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 05 Jan 2007 07:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-2731</guid>
		<description>quick edit to last post in the second row where I put &quot;my playstation controller&quot;. I meant I used the track ball with a ps2 like controller that is made for the pc. (left hand ps2pc controller for walking right hand thumb guided trackball for direction)</description>
		<content:encoded><![CDATA[<p>quick edit to last post in the second row where I put &#8220;my playstation controller&#8221;. I meant I used the track ball with a ps2 like controller that is made for the pc. (left hand ps2pc controller for walking right hand thumb guided trackball for direction)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-2729</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 05 Jan 2007 07:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-2729</guid>
		<description>looks like bodielobus might get beat to market... finally. Check this one out...

http://www.globalsources.com/gsol/I/Computer-joystick/a/9000000075082.htm


I want a trackball controller bad. So I bought a trackball &quot;mouse&quot; that is controlled with the thumb and used it with my playstation controller to see what it felt like controlwise. Obviously not the exact same as it was two seperate pieces. But I got an idea of what it could be and its awsome! Im a console gamer mainly because I prefer a controller. But Id prefer to use the computer for all my entertainment needs. The trackball really brings console and pc gaming together! I played battlefield online with it. I did a lot better than just using the analog ps2 like pc controller. Built into the controller as one unit would be very nice!</description>
		<content:encoded><![CDATA[<p>looks like bodielobus might get beat to market&#8230; finally. Check this one out&#8230;</p>
<p><a href="http://www.globalsources.com/gsol/I/Computer-joystick/a/9000000075082.htm" rel="nofollow">http://www.globalsources.com/gsol/I/Computer-joystick/a/9000000075082.htm</a></p>
<p>I want a trackball controller bad. So I bought a trackball &#8220;mouse&#8221; that is controlled with the thumb and used it with my playstation controller to see what it felt like controlwise. Obviously not the exact same as it was two seperate pieces. But I got an idea of what it could be and its awsome! Im a console gamer mainly because I prefer a controller. But Id prefer to use the computer for all my entertainment needs. The trackball really brings console and pc gaming together! I played battlefield online with it. I did a lot better than just using the analog ps2 like pc controller. Built into the controller as one unit would be very nice!</p>
]]></content:encoded>
	</item>
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		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-2625</link>
		<dc:creator>carisoprodol</dc:creator>
		<pubDate>Tue, 03 Oct 2006 13:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-2625</guid>
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		<title>By: John</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-23</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 19 May 2006 10:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-23</guid>
		<description>Probably. However, I do feel that bodielobus needs to get more out of the bushes. There have been times when I&#039;ve thought that the company had folded. A new webiste and perhaps a forum would help. And a new less boyish &quot;yes, we now have our own company&quot; style of communication would also send some more credible signals  :)</description>
		<content:encoded><![CDATA[<p>Probably. However, I do feel that bodielobus needs to get more out of the bushes. There have been times when I&#8217;ve thought that the company had folded. A new webiste and perhaps a forum would help. And a new less boyish &#8220;yes, we now have our own company&#8221; style of communication would also send some more credible signals  <img src='http://www.trackballer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Administrator</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-22</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Wed, 17 May 2006 15:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-22</guid>
		<description>Yeah, I think this will be a good proof of concept, though, and it should help generate some buy-in from consumers and game developers. I have to assume Bodielobus has next-gen controllers in the works.</description>
		<content:encoded><![CDATA[<p>Yeah, I think this will be a good proof of concept, though, and it should help generate some buy-in from consumers and game developers. I have to assume Bodielobus has next-gen controllers in the works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://www.trackballer.com/2006/05/15/e3-2006-bodielobus-hands-on-report-at-ign/comment-page-1/#comment-21</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 17 May 2006 11:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.trackballer.com/?p=21#comment-21</guid>
		<description>Eh, PS2? We&#039;re on xbox360/PS3 guys!</description>
		<content:encoded><![CDATA[<p>Eh, PS2? We&#8217;re on xbox360/PS3 guys!</p>
]]></content:encoded>
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